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November 7th, 2002, 12:27 PM
#71
HB Forum Owner
The Project Noah (Xenogears Episode 5) was going to be a huge game. They were going to do a 200 hour game, and with such a complex and long story, it wouldn't be any boring (actually, half of the game are cut-scenes and dialogues). However, Square were pushing them to release it as soon as possible, so they had to rush it by the third year of development (*). The game ended up being 100-110 hours long, which is excellent anyways. The second disc (the last 25% of the game) had to have that story-stage-story-stage schema, until the last part of the game where you can finally explore the whole world again and some cool optional stuff (2 optional stages plus extras - you should really do them). This way they at least could release the game and tell 95% of the story. BTW, during the text scenes you can see screenshots of the in-development stages they couldn't include in the game.
BTW, the man behind the Xeno* stuff is Tetsuya Takahashi-sama. His team is called "Monolith Software". Takahashi-sama is in my list of best game directors in the world. Their musician, Mitsuda-san (who also did the Chrono Trigger soundtrack) is one of the best game music artists in the world, too. And giving the visuals of Xenosaga on PS2, we can say that their programmers and graphicians are some of the best as well, as they're pushing so much out of such a limited, hard to exploit hardware.
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(*): All Square cares for are Final Fantasy games. It was good that Takahashi-sama said "screw you" and went to Namco, a company that is giving his team the importance and resources it deserves.
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November 7th, 2002, 12:33 PM
#72
Inactive Member
Indeed, i hope they make an impressive Xenogears "precuel" and it is so impressive as the screenshots i've seen make it supose. Such as "Instantaneous Nanomachines weapons!" ^^ (I think that Kos-mos has some of those things...
But the man of the money was H. $akaguchi.
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November 7th, 2002, 12:36 PM
#73
Inactive Member
I knew that some of Chrono trigger OST details were in Xenogears, it simply had that "air" i noticed a lot of similarities between them.
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November 7th, 2002, 03:07 PM
#74
HB Forum Owner
You gotta listen to Xenosaga's - most, if not all tracks sound like Xenogears. I also noticed that tracks Prologue and Opening from Xenosaga have too many notes in a row that are the same as those from the Xenogears intro music (and are played at the same or proportional timing). Also, the Pilentze Chante sounds very similar to The First and the Last from Xenogears.
And I like the fact that they are so similar. Anything that sounds, looks or feels like Xeno stuff is welcome [img]biggrin.gif[/img] [img]graemlins/thumbs_up.gif[/img]
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November 8th, 2002, 10:30 AM
#75
Inactive Member
Cool, is better that a "precuel" sounds like the game that preceeds. If Xenosaga sounds like Xenogears, it would feel like you are playing the same story. Like G1 and G2.
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November 9th, 2002, 10:46 PM
#76
Inactive Member
When is Xenosaga supposed to come out?
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November 11th, 2002, 12:06 PM
#77
Inactive Member
That same i wonder also... is it released anywhere?
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November 12th, 2002, 08:40 PM
#78
Inactive Member
Is out in Jpaan, not here though
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November 13th, 2002, 04:37 AM
#79
Inactive Member
Xenosaga? Isn't that game already available in stores? Or are you guys talking about if it's available in Spain yet?
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November 13th, 2002, 04:41 AM
#80
Inactive Member
Is it Xenosaga released in the USA? at least i don't think so.
But a thing is sure, Xenosaga is not released in Spain. and given the case that Xenogears was not released in Spain also, maybe that Xenosaga has the same fate, I hope i mistake here, but...
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